View Issue Details

IDProjectCategoryView StatusLast Update
0003016OpenFOAMBugpublic2018-07-31 16:50
Reporterjkau Assigned Tohenry  
Status resolvedResolutionfixed 
PlatformGNU/LinuxOSUbuntuOS Version14.04
Product Versiondev 
Summary0003016: bug in rigidBodyMotion solver
DescriptionCalulcated motions of the rigidBodyMotion solver are quite different since some recent commit. Linear and angular velocities are now numerically absolute identical, which is obviously wrong (see attached diff of log files, left side is with recent version)

Latest commit I have checked where rigidBodyMotion solver works correct is c1b380c from Thu Apr 26 15:36:16 2018 +0100
Steps To ReproduceCompare log-files from floatingObject tutorial with current version and e.g. commit c1b380c
TagsNo tags attached.



2018-07-31 12:41


v6_vs_c1b380c (4,299,606 bytes)


2018-07-31 13:07

manager   ~0009875

Thanks for reporting, I can reproduce the problem and will investigate.


2018-07-31 15:30

manager   ~0009877

I believe this is now fixed in OpenFOAM-dev by commit 429c4188dbd015f6172b2d3a9c455d7d8fe9f3f1

Could you check and if it is satisfactory I will make the same change to OpenFOAM-6


2018-07-31 16:26

reporter   ~0009881

I run different cases, and all look fine with the fix. Thanks!


2018-07-31 16:50

manager   ~0009885

Resolved in OpenFOAM-6 by commit ab3187783aa8712c46df622c0d302c74938f9cc7
Resolved in OpenFOAM-dev by commit 429c4188dbd015f6172b2d3a9c455d7d8fe9f3f1

Issue History

Date Modified Username Field Change
2018-07-31 12:41 jkau New Issue
2018-07-31 12:41 jkau File Added: v6_vs_c1b380c
2018-07-31 13:07 henry Note Added: 0009875
2018-07-31 15:30 henry Note Added: 0009877
2018-07-31 16:26 jkau Note Added: 0009881
2018-07-31 16:50 henry Assigned To => henry
2018-07-31 16:50 henry Status new => resolved
2018-07-31 16:50 henry Resolution open => fixed
2018-07-31 16:50 henry Fixed in Version => 6
2018-07-31 16:50 henry Note Added: 0009885