/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: dev \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; //Optional: single region surfaces get patch names according to // surface only. Multi-region surfaces get patch name // surface "_ "region. Default is true //singleRegionName false; //Optional: preserve all generated patches. Default is to remove // zero-sized patches. //keepPatches true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { box1x1x1 { type searchableBox; min (1.5 1 -0.5); max (3.5 2 0.5); } sphere { type triSurfaceMesh; file "sphere.stl" // Optional: non-default tolerance on intersections // tolerance 1e-5; // Optional: depth of octree. Decrease only in case of memory // limitations. // maxTreeDepth 10; // Optional: scaling factor, e.g. unit conversion // scale 1; // Optional: discard triangles with low quality when getting normal // minQuality -1; // Per region the patchname. If not provided will be _. // Note: this name cannot be used to identity this region in any // other part of this dictionary; it is only a name // for the combination of surface+region (which is only used // when creating patches) regions { secondSolid { name mySecondPatch; } } } sphere2 { type searchableSphere; centre (1.5 1.5 1.5); radius 1.03; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by explicitly provided // edges. // This is a featureEdgeMesh, read from constant/geometry for now. // Specify 'levels' in the same way as the 'distance' mode in the // refinementRegions (see below). The old specification // level 2; // is equivalent to // levels ((0 2)); features ( //{ // file "someLine.eMesh"; // // level 2; // levels ((0.0 2) (1.0 3)); //} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { sphere { // Surface-wise min and max refinement level level (2 2); // Optional region-wise level specification regions { secondSolid { level (3 3); } } // Optional specification of patch type (default is wall). No // constraint types (cyclic, symmetry) etc. are allowed. patchInfo { type patch; inGroups (meshedPatches); } //- Optional increment (on top of max level) in small gaps // gapLevelIncrement 2; //- Optional angle to detect small-large cell situation // perpendicular to the surface. Is the angle of face w.r.t. // the local surface normal. Use on flat(ish) surfaces only. // Otherwise leave out or set to negative number. // perpendicularAngle 10; //- Optional faceZone and (for closed surface) cellZone with // how to select the cells that are in the cellZone // (inside / outside / specified insidePoint) // The orientation of the faceZone is // - if on cellZone(s) : point out of (maximum) cellZone // - if freestanding : oriented according to surface // faceZone sphere; // cellZone sphere; // mode inside; // outside/insidePoint //- Optional specification of what to do with faceZone faces: // internal : keep them as internal faces (default) // baffle : create baffles from them. This gives more // freedom in mesh motion // boundary : create free-standing boundary faces (baffles // but without the shared points) // faceType baffle; } } // Feature angle: // - used if min and max refinement level of a surface differ // - used if feature snapping (see snapControls below) is used resolveFeatureAngle 30; //- Optional increment (on top of max level) in small gaps // gapLevelIncrement 2; // Planar angle: // - used to determine if surface normals // are roughly the same or opposite. Used // - in proximity refinement // - to decide when to merge free-standing baffles // (if e.g. running in surfaceSimplify mode set this to 180 to // merge all baffles) // - in snapping to avoid snapping to nearest on 'wrong' side // of thin gap // // If not specified same as resolveFeatureAngle planarAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // increasing order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { box1x1x1 { mode inside; levels ((1.0 4)); } // sphere //{ // mode distance; // levels ((1.0 5) (2.0 3)); //} } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the insidePoint is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. insidePoint (5 0.28 0.43); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; // Optional: do not remove cells likely to give snapping problems // handleSnapProblems false; // Optional: switch off topological test for cells to-be-squashed // and use geometric test instead // useTopologicalSnapDetection false; // Extend refinement regions to the span of the surface facet/triangles extendedRefinementSpan true; } // Settings for the snapping. snapControls { // Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; // Maximum relative distance for points to be attracted by surface. // True distance is this factor times local maximum edge length. // Note: changed(corrected) w.r.t 17x! (17x used 2* tolerance) tolerance 2.0; // Number of mesh displacement relaxation iterations. nSolveIter 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping // Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; // Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; // Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; // Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap false; // wip: disable snapping to opposite near surfaces (revert to 22x behaviour) // detectNearSurfacesSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Layer thickness specification. This can be specified in one of following // ways: // - expansionRatio and finalLayerThickness (cell nearest internal mesh) // - expansionRatio and firstLayerThickness (cell on surface) // - overall thickness and firstLayerThickness // - overall thickness and finalLayerThickness // - overall thickness and expansionRatio // // Note: the mode thus selected is global, i.e. one cannot override the // mode on a per-patch basis (only the values can be overridden) // Expansion factor for layer mesh expansionRatio 1.0; // Wanted thickness of the layer furthest away from the wall. // If relativeSizes this is relative to undistorted size of cell // outside layer. finalLayerThickness 0.3; // Wanted thickness of the layer next to the wall. // If relativeSizes this is relative to undistorted size of cell // outside layer. // firstLayerThickness 0.3; // Wanted overall thickness of layers. // If relativeSizes this is relative to undistorted size of cell // outside layer. // thickness 0.5 // Minimum overall thickness of total layers. If for any reason layer // cannot be above minThickness do not add layer. // If relativeSizes this is relative to undistorted size of cell // outside layer.. minThickness 0.25; // Per final patch (so not geometry!) the layer information // Note: This behaviour changed after 21x. Any non-mentioned patches // now slide unless: // - nSurfaceLayers is explicitly mentioned to be 0. // - angle to nearest surface < slipFeatureAngle (see below) layers { sphere_firstSolid { nSurfaceLayers 1; } maxY { nSurfaceLayers 1; // Per patch layer data expansionRatio 1.3; finalLayerThickness 0.3; minThickness 0.1; } // Disable any mesh shrinking and layer addition on any point of // a patch by setting nSurfaceLayers to 0 frozenPatches { nSurfaceLayers 0; } } // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // Static analysis of starting mesh // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 130; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Patch displacement // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Smooth layer thickness over surface patches nSmoothThickness 10; // Medial axis analysis // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 // in 17x. minMedialAxisAngle 90; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Optional: limit the number of steps walking away from the surface. // Default is unlimited. // nMedialAxisIter 10; // Optional: smooth displacement after medial axis determination. // default is 0. // nSmoothDisplacement 90; // (wip)Optional: do not extrude a point if none of the surrounding points is // not extruded. Default is false. // detectExtrusionIsland true; // Mesh shrinking // Optional: at non-patched sides allow mesh to slip if extrusion // direction makes angle larger than slipFeatureAngle. Default is // 0.5*featureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will // exit if it reaches this number of iterations; possibly with an // illegal mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxedIter it uses the settings in // meshQualityControls, // after nRelaxedIter it uses the values in // meshQualityControls::relaxed. nRelaxedIter 20; // Additional reporting: if there are just a few faces where there // are mesh errors (after adding the layers) print their face centres. // This helps in tracking down problematic mesh areas. // additionalReporting true; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { // Specify mesh quality constraints in separate dictionary so can // be reused (e.g. checkMesh -meshQuality) #include "meshQualityDict" // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { // Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75; } } // Advanced //// Debug flags //debugFlags //( // mesh // write intermediate meshes // intersections // write current mesh intersections as .obj files // featureSeeds // write information about explicit feature edge // // refinement // attraction // write attraction as .obj files // layerInfo // write information about layers //); // //// Write flags //writeFlags //( // scalarLevels // write volScalarField with cellLevel for postprocessing // layerSets // write cellSets, faceSets of faces in layer // layerFields // write volScalarField for layer coverage //); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* //